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- Kirby's Epic Yarn Wii Iso Ntsc Size
- Kirby's Epic Yarn Wii Iso Ntsc Game
- Kirby's Epic Yarn Wii Iso Ntsc File
Kirby's Epic Yarn Wii Iso Ntsc Size
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Kirby's Epic Yarn | |
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Developer(s) | Good-Feel, HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | Wii |
Release date(s) | JP October 14, 2010 NA October 17, 2010 AUS February 24, 2011 EU February 25, 2011 KO September 1, 2011 |
Genre(s) | Platform |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | RK5E01, RK5P01, RK5J01, RK5K01 |
See also... | Dolphin Forum thread |
Kirby's Dream Collection Special Edition (S72E01)(WII)(MEGA) (.WBFS 1.78GB ) Kirby's Epic Yarn (RK5E01)(WII)(MEGA) (.WBFS 3.74GB ). Custom and Retail game covers, inserts, and scans for Kirby's Epic Yarn for Nintendo Wii. Kirby's Epic Yarn (Wii) Ads (BR) by Nintendo. Publication date 2010-11 Topics vg, videogame, ad, wii, nintendo, br, brasil, kirby, epic yarn Language Portuguese. This is a free download to Kirby's Epic Yarn Wii.Iso File- Give Me Cedit, Takes 1 hour to post, and takes you 5 seconds to say thanks so please post a comme. Mar 8, 2017 - Kirby's Epic Yarn Wii Iso propose an amazing look based on animated yarn and a world of cloth and textiles. The creative shelter is knitted presently into.
Kirby's Epic Yarn (毛糸のカービィ Keito no Kābī, literally translated to Kirby of Yarn) is the tenth platform installment of the Kirby video game series, developed for the Wii video game console by Good Feel, Inc., with supervision from HAL Laboratory. After five years of speculation, it was officially unveiled at Electronic Entertainment Expo 2010. It is the first entry in the Kirby series on a home console since 2003's Kirby Air Ride and its first home console platform game since 2000's Kirby 64: The Crystal Shards.
- 1Emulation Information
- 3Enhancements
- 4Configuration
Emulation Information
Sideways Remote
Kirby's Epic Yarn Wii Iso Ntsc Game
Kirby's Epic Yarn requires sideways Wii Remote for play.
Problems
There are no reported problems with this title.
Enhancements
Remove 4:3 Borders
This game was designed for 16:9 only display resulting in gray-green knitting texture to be added on the top and bottom, but Dolphin can stretch the image to fill the entire 4:3 screen with the following steps, although this method will distort the image:
- Set Aspect Ratio to 16:9 under Wii settings (Config > 'Wii' Tab)
- Set Aspect Ratio to Force 4:3 in Graphics settings (Graphics Config > 'General' Tab)
Configuration
This title does not need non-default settings to run properly.
Emulated Wii Remote
Config | Setting | Notes |
---|---|---|
Sideways WiiMote | On | Kirby's Epic Yarn is designed for sideways WiiMote play. |
Version Compatibility
The graph below charts the compatibility with Kirby's Epic Yarn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Kirby's Epic Yarn Wii Iso Ntsc File
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6265 | Windows Vista | AMD Phenom II X4 955 @ 3.21GHz | ATI Radeon HD 4650 | Perfect | |
r6268 | Windows 7 | Intel Core 2 Quad Q8300 @ 3.4GHz | ATI Radeon HD 4870 | Perfect | |
r6285 | Windows 7 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4200 | Perfect, loading slowdowns | |
r6285 | Windows 7 | AMD Phenom II X2 550 @ 3.7GHz | ATI Radeon HD 4200 | Perfect | |
r6285 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | ATI Radeon HD 5770 | Perfect | |
r6286 | Windows 7 | Intel Core 2 Quad Q8200 @ 2.6GHz | NVIDIA GeForce 9600 GT | Perfect | |
r6546 | Ubuntu 10.10 | Intel Core i7-920 | NVIDIA GeForce GTX 260 | Perfect. | |
r6858 | Windows 7 | Intel Core 2 Quad Q9550 | NVIDIA GeForce GTX 275 | Perfect | |
r7264 | Windows 7 | AMD Athlon | NVIDIA GeForce GTX | Slowdowns to 30FPS; Crashes on Rainbow Falls | |
r7289 | Windows Vista | Intel Core 2 Quad Q6600 | NVIDIA GeForce GTX 470 | Playable but Slowdowns to 20-30FPS in some levels | SpReeD |
3.0 | Windows 7 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5770 | Perfect, huge slowdowns in some levels and boss battles. | |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine. No slowdowns. | MegaJump |
3.0-232 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | NVIDIA GeForce GTS 250 | res: 1366x768 (720p). Default config. Works Perfect 100% speed | RojoBauer |
3.0-235 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Fully playable 3xNative Resolution (1080P) dx9 no crashes/sound glitches | Fabolous |
3.0-415 | Windows 7 | Intel Core i5-2500K @ 3.9GHz | NVIDIA GeForce GTX 560 Ti | Perfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 Widescreen | Sanitarium026 |
3.0-715 | Windows 7 | Intel Core i7-950 @ 4GHz | NVIDIA GeForce GTX 570 | Runs perfectly as long as you leave the DSP on HLE. Dx9, 1080p, 16x AF, 4x Native | Zharay |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Perfect | Chinmorph |
3.5-1320 | Windows 7 | Intel Core i7-3770S @ 3.1GHz | AMD Radeon HD 7850 | Perfect | bodhicittaben |
4.0-617 | Windows 7 | AMD Phenom II 965 @ 3.4GHz | ATI Radeon HD 5870 | Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and 'hide mouse cursor' enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen. | incassum |
4.0-717 | Windows 7 | AMD Phenom II 975 @ 4.1GHz | AMD R9 290 | Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen. | incassum |
4.0-1349 | Windows 8 | AMD FX 6300 @ 3.6GHz | AMD Radeon HD 6450 | 40-60FPS. Playable. Slows when a lot of particles are on screen. | Faefdsedf |
4.0-1594 | Windows 8.1 | Intel Core i7-3820QM @ 2.7GHz | NVIDIA GeForce GT 650M | 50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more. | snippetcultural |
4.0-5420 | Windows 7 | Intel Core 2 Quad | NVIDIA GeForce GT 120 | Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank), which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture. | LotadTheGreat |
5.0-4705 | Windows 7 | Intel Core i5-2400 | Intel HD 2000 | Frame drops are common but most of the main levels run between 50 and 60 FPS. Patch Plaza will simply not run at 60 FPS (hangs around 30-40) compared to other levels. There is also an ever so slight drop with confirm boxes. | Mattie |
Gameplay Videos
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